Including a "giant block Mario".
Nintendo left a lot of ideas on the cutting room floor during the development of Super Mario Bros. Wonder, and now at this year's Game Developers Conference, the game's director Shiro Mouri and producer Takashi Tezuka have shared some insight.
In a series of slides (shared by Digital Eclipse's Chris Kohler), Nintendo's Mario Wonder team showed off the kind of brainstorming sessions it had with ideas like Mario surfing, riding a unicycle and jumping about on a pogo stick. Then there were a few other slides of "Wonder Effect testing sessions", "unused Wonder Effects" and even a look at a prototype level that was cut from the game.
Read the full article on nintendolife.com
Nintendo left a lot of ideas on the cutting room floor during the development of Super Mario Bros. Wonder, and now at this year's Game Developers Conference, the game's director Shiro Mouri and producer Takashi Tezuka have shared some insight.
In a series of slides (shared by Digital Eclipse's Chris Kohler), Nintendo's Mario Wonder team showed off the kind of brainstorming sessions it had with ideas like Mario surfing, riding a unicycle and jumping about on a pogo stick. Then there were a few other slides of "Wonder Effect testing sessions", "unused Wonder Effects" and even a look at a prototype level that was cut from the game.
Read the full article on nintendolife.com